• Chen, Z. (CSE) – GPU Subgroup Semantics for Portable High-Performance Kernels

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Modern high-performance GPU kernels increasingly rely on subgroup-level execution, including subgroup-level communication, subgroup operations, and matrix operations. These features are essential for workloads such as matrix multiplication and FlashAttention, but […]

  • Shen, G. (CSE) – Library-Level Choreographic Programming

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Modern software increasingly relies on distributed systems to provide accessible, scalable, and reliable services. Choreographic programming brings a global perspective to distributed system development: programmers write a single program that […]

  • Burbano, L. (CS) – Security of autonomous decision-making agents: From control systems to embodied AI

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Due to their increasing complexity, autonomous decision-making agents rely on increasingly advanced algorithms, from classical control theory to reinforcement learning (RL) and, more recently, large vision-language models. While these algorithms help automate the decision-making in complex systems, they bring newer attack vulnerabilities that an adversary can exploit. In this dissertation, we study the security of […]

  • Carrión, H. (CSE) – Deep Learning Algorithms for Medical Image Representation Learning and Understanding

    Virtual Event

    AI-assisted clinical decisions in medicine, and particularly in dermatology, demand fine-grained understanding across diverse skin tones, body sites, and disease types, yet expert-annotated datasets are scarce, demographically imbalanced, and almost devoid of rare presentations. This dissertation develops four deep learning systems for this low-label, low-coverage regime. We introduce HealNet, which learns wound healing stages from […]

  • Levine, R. (CSE) – Validating GPU Memory Consistency and Safety at Scale

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Graphics Processing Units (GPUs) have become essential platforms for parallel computing, supporting applications far beyond graphics. Central to GPU programming models is its memory consistency specification (MCS), which defines the semantics of concurrent shared-memory operations and interacts with other language features to determine security guarantees such as memory safety. Understanding whether implementations conform to an […]

  • Scott, J. (CSE) – Mechanistic Specialization Does Not Guarantee Performance: Evidence from Dual AttentionTransformers

    Virtual Event

    Dual Attention Transformers (DATs) extend decoder-only Transformers with a dedicated relational-attention stream, making them a natural architecture for abstract identity rules such asABA and ABB. Surprisingly, we find that comparably sized GPT-2 models outperform DATs on these tasks. We investigate this gap with two complementary mechanistic analyses. First, causal mediation analysis shows that DATs exhibit […]

  • Kembay, A. (ECE) – Sparse and Continual Foundations for Adaptive General Intelligence

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    While the human brain learns continually, mastering new tasks without forgetting the old and adapting to unfamiliar ones from context alone, modern neural networks still lack both. To bridge the gap between biological adaptivity and modern AI, we have established foundational work on sparsity as a computational principle at three levels of neural computation, through […]

  • Holmes, J. (CM) – Towards a Multi-dimensional Model of User Load

    Virtual Event

    Games user researchers (GURs) use various methods to understand when a game is overloading its players. In games research where data-driven multimodal approaches are necessary to drive insights, the currently available tools to measure user load are coarse, one-dimensional, and often aggregated. The more dominant instruments, such as the Cognitive Load Scale (CLS) and the […]

  • Li, J. (CM) – Detecting Failure to Adapt: Reading Self-Regulated Learning Breakdowns from Game Telemetry through Plan Recognition

    Virtual Event

    Three learners who fail the same level of an educational game the same number of times can be failing in three different ways, and the difference determines what each should do next. Yet the measures a game’s logs are usually reduced to (completion time, error counts, mastery estimates) render the three identical. This proposal takes […]